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godot/platform/macos
Thaddeus Crews ba3b024765
Merge pull request #110078 from bruvzg/emb_kmap
[macOS] Fix keyboard mapping init in embedded display server.
2025-10-31 09:23:34 -05:00
..
doc_classes
editor [macOS] Make embedded window focus behavior more similar to Windows/X11. 2025-10-13 08:32:18 +03:00
export Merge pull request #108412 from wjt/push-qmklovyxnnom 2025-10-23 11:03:57 -05:00
README.md
SCsub LibGodot: Core - Build Godot Engine as a Library 2025-10-07 02:15:41 +02:00
crash_handler_macos.h
crash_handler_macos.mm MacOS: Improve crash handler performance 2025-10-09 06:19:21 +11:00
detect.py Build: Fix container build path for swift 2025-10-15 06:32:31 +11:00
dir_access_macos.h
dir_access_macos.mm
display_server_embedded.h Fix editor embedded windows partially resizing. 2025-10-06 09:12:20 +03:00
display_server_embedded.mm Merge pull request #111313 from bruvzg/emb_res 2025-10-13 12:30:08 -05:00
display_server_macos.h
display_server_macos.mm Merge pull request #110078 from bruvzg/emb_kmap 2025-10-31 09:23:34 -05:00
display_server_macos_base.h
display_server_macos_base.mm
embedded_debugger.h
embedded_debugger.mm Merge pull request #111313 from bruvzg/emb_res 2025-10-13 12:30:08 -05:00
embedded_gl_manager.h
embedded_gl_manager.mm MacOS: Move includes inside #ifdef so OpenGL can be disabled 2025-10-06 06:20:44 +11:00
gl_manager_macos_angle.h
gl_manager_macos_angle.mm
gl_manager_macos_legacy.h
gl_manager_macos_legacy.mm
godot_application.h
godot_application.mm
godot_application_delegate.h
godot_application_delegate.mm Core: Cleanup headers in `core/config` 2025-10-06 09:20:56 -05:00
godot_button_view.h
godot_button_view.mm
godot_content_view.h
godot_content_view.mm
godot_main_macos.mm
godot_menu_delegate.h
godot_menu_delegate.mm
godot_menu_item.h
godot_menu_item.mm
godot_open_save_delegate.h
godot_open_save_delegate.mm
godot_status_item.h
godot_status_item.mm
godot_window.h
godot_window.mm
godot_window_delegate.h
godot_window_delegate.mm
key_mapping_macos.h
key_mapping_macos.mm Replace `std::size` usage with `std_size` to avoid `<iterator>` include. 2025-10-05 00:26:11 +02:00
libgodot_macos.mm LibGodot: Core - Build Godot Engine as a Library 2025-10-07 02:15:41 +02:00
macos_quartz_core_spi.h
msvs.py
native_menu_macos.h
native_menu_macos.mm
os_macos.h
os_macos.mm Merge pull request #109795 from bruvzg/mac_reg_policy 2025-10-07 13:06:56 +02:00
platform_config.h
platform_gl.h
platform_macos_builders.py
platform_thread.h
rendering_context_driver_vulkan_macos.h
rendering_context_driver_vulkan_macos.mm
tts_macos.h
tts_macos.mm

README.md

macOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.

This platform uses shared Apple code (drivers/apple).

See also misc/dist/macos folder for additional files used by this platform. misc/dist/macos_tools.app is an .app bundle template used for packaging the macOS editor, while misc/dist/macos_template.app is used for packaging macOS export templates.

Documentation