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godot/servers/rendering
Thaddeus Crews b3af0f641a
Merge pull request #114821 from rsanchezsaez/apple/override-improvements
AppleEmbedded: `renderer_compositor_rd.h` override improvements
2026-01-26 15:01:37 -06:00
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dummy
environment
renderer_rd Merge pull request #114821 from rsanchezsaez/apple/override-improvements 2026-01-26 15:01:37 -06:00
storage
SCsub
instance_uniforms.cpp
instance_uniforms.h
multi_uma_buffer.h
renderer_canvas_cull.cpp
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp
renderer_scene_cull.h
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h
renderer_viewport.cpp
renderer_viewport.h
rendering_context_driver.cpp
rendering_context_driver.h
rendering_device.compat.inc
rendering_device.cpp Fix stale reference bug in FramebufferCache. 2026-01-23 10:43:09 -03:00
rendering_device.h Fix stale reference bug in FramebufferCache. 2026-01-23 10:43:09 -03:00
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device_commons.cpp
rendering_device_commons.h
rendering_device_driver.cpp
rendering_device_driver.h
rendering_device_graph.cpp Fix buffers in D3D12 not getting cleared with the right usage. 2026-01-15 14:50:51 +03:00
rendering_device_graph.h
rendering_light_culler.cpp
rendering_light_culler.h
rendering_method.h
rendering_server.compat.inc
rendering_server.cpp
rendering_server.h
rendering_server_constants.h
rendering_server_default.cpp
rendering_server_default.h
rendering_server_globals.h
rendering_shader_container.cpp
rendering_shader_container.h
rendering_shader_library.h
shader_compiler.cpp Add compatibility handler to RADIANCE in sky shaders since the type was changed. 2026-01-08 16:19:38 -08:00
shader_compiler.h
shader_include_db.cpp
shader_include_db.h
shader_language.cpp Add compatibility handler to RADIANCE in sky shaders since the type was changed. 2026-01-08 16:19:38 -08:00
shader_language.h
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp Apply fixed size properly for mono/stereo rendering. 2026-01-20 23:19:45 +11:00
shader_types.h
shader_warnings.cpp
shader_warnings.h