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Code
a4bbad2ba8
godot
/
servers
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rendering
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Thaddeus Crews
b3af0f641a
Merge pull request
#114821
from rsanchezsaez/apple/override-improvements
...
AppleEmbedded: `renderer_compositor_rd.h` override improvements
2026-01-26 15:01:37 -06:00
..
dummy
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environment
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renderer_rd
Merge pull request
#114821
from rsanchezsaez/apple/override-improvements
2026-01-26 15:01:37 -06:00
storage
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SCsub
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instance_uniforms.cpp
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instance_uniforms.h
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multi_uma_buffer.h
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renderer_canvas_cull.cpp
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renderer_canvas_cull.h
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renderer_canvas_render.cpp
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renderer_canvas_render.h
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renderer_compositor.cpp
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renderer_compositor.h
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renderer_geometry_instance.cpp
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renderer_geometry_instance.h
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renderer_scene_cull.cpp
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renderer_scene_cull.h
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renderer_scene_occlusion_cull.cpp
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renderer_scene_occlusion_cull.h
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renderer_scene_render.cpp
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renderer_scene_render.h
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renderer_viewport.cpp
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renderer_viewport.h
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rendering_context_driver.cpp
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rendering_context_driver.h
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rendering_device.compat.inc
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rendering_device.cpp
Fix stale reference bug in FramebufferCache.
2026-01-23 10:43:09 -03:00
rendering_device.h
Fix stale reference bug in FramebufferCache.
2026-01-23 10:43:09 -03:00
rendering_device_binds.cpp
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rendering_device_binds.h
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rendering_device_commons.cpp
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rendering_device_commons.h
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rendering_device_driver.cpp
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rendering_device_driver.h
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rendering_device_graph.cpp
Fix buffers in D3D12 not getting cleared with the right usage.
2026-01-15 14:50:51 +03:00
rendering_device_graph.h
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rendering_light_culler.cpp
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rendering_light_culler.h
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rendering_method.h
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rendering_server.compat.inc
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rendering_server.cpp
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rendering_server.h
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rendering_server_constants.h
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rendering_server_default.cpp
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rendering_server_default.h
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rendering_server_globals.h
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rendering_shader_container.cpp
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rendering_shader_container.h
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rendering_shader_library.h
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shader_compiler.cpp
Add compatibility handler to RADIANCE in sky shaders since the type was changed.
2026-01-08 16:19:38 -08:00
shader_compiler.h
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shader_include_db.cpp
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shader_include_db.h
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shader_language.cpp
Add compatibility handler to RADIANCE in sky shaders since the type was changed.
2026-01-08 16:19:38 -08:00
shader_language.h
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shader_preprocessor.cpp
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shader_preprocessor.h
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shader_types.cpp
Apply fixed size properly for mono/stereo rendering.
2026-01-20 23:19:45 +11:00
shader_types.h
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shader_warnings.cpp
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shader_warnings.h
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