| .. |
|
effects
|
Merge pull request #114908 from clayjohn/RD-env-roughness
|
2026-01-13 22:20:59 +01:00 |
|
environment
|
Merge pull request #113334 from Image-unavailable/voxelgi-reflection-fix
|
2026-01-01 16:46:05 +01:00 |
|
forward_clustered
|
Prevent SSR from getting affected by specular occlusion.
|
2026-01-08 11:41:21 +03:00 |
|
forward_mobile
|
Workaround crash in pipeline creation on intel Mesa devices by avoiding using half floats in derivative functions
|
2026-01-08 14:23:38 -08:00 |
|
SCsub
|
…
|
|
|
blit.glsl
|
Fix debanding for Mobile rendering method with HDR 2D.
|
2025-07-24 16:11:49 -04:00 |
|
canvas.glsl
|
Reorganize canvas shader varyings in RD renderer
|
2025-11-14 22:29:28 -08:00 |
|
canvas_occlusion.glsl
|
…
|
|
|
canvas_sdf.glsl
|
…
|
|
|
canvas_uniforms_inc.glsl
|
2D: Switch to VBOs for instance data
|
2025-11-15 06:25:49 +11:00 |
|
cluster_data_inc.glsl
|
…
|
|
|
cluster_debug.glsl
|
…
|
|
|
cluster_render.glsl
|
[macOS] Selectively bake specific shader variants for MoltenVK.
|
2025-07-09 20:09:56 +03:00 |
|
cluster_store.glsl
|
…
|
|
|
decal_data_inc.glsl
|
Optimize Mobile renderer by using FP16 explicitly.
|
2025-06-09 14:39:35 -03:00 |
|
giprobe_write.glsl
|
…
|
|
|
half_inc.glsl
|
Optimize Mobile renderer by using FP16 explicitly.
|
2025-06-09 14:39:35 -03:00 |
|
light_data_inc.glsl
|
Optimize Mobile renderer by using FP16 explicitly.
|
2025-06-09 14:39:35 -03:00 |
|
oct_inc.glsl
|
Rewrite Radiance and Reflection probes to use Octahedral maps.
|
2025-12-02 17:48:12 -08:00 |
|
particles.glsl
|
…
|
|
|
particles_copy.glsl
|
…
|
|
|
samplers_inc.glsl
|
…
|
|
|
scene_data_inc.glsl
|
Rewrite Radiance and Reflection probes to use Octahedral maps.
|
2025-12-02 17:48:12 -08:00 |
|
scene_forward_aa_inc.glsl
|
Optimize Mobile renderer by using FP16 explicitly.
|
2025-06-09 14:39:35 -03:00 |
|
scene_forward_gi_inc.glsl
|
…
|
|
|
scene_forward_lights_inc.glsl
|
Rewrite Radiance and Reflection probes to use Octahedral maps.
|
2025-12-02 17:48:12 -08:00 |
|
scene_forward_vertex_lights_inc.glsl
|
Optimize Mobile renderer by using FP16 explicitly.
|
2025-06-09 14:39:35 -03:00 |
|
skeleton.glsl
|
…
|
|