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godot/modules/noise
Haoyu Qiu 1e82bafa3a Remove redundant info on the enum types used 2025-06-04 08:21:47 +08:00
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doc_classes Remove redundant info on the enum types used 2025-06-04 08:21:47 +08:00
editor Remove TOOLS_ENABLED checks from editor/ 2025-03-14 18:13:16 +01:00
icons Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
tests Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
SCsub SCons: Add `CPPEXTPATH` for external includes 2025-04-02 07:29:08 -05:00
config.py
fastnoise_lite.cpp
fastnoise_lite.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
noise.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
noise.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
noise_texture_2d.cpp NoiseTexture2D/3D: Don't use a thread to regenerate when the build doesn't support threads 2024-09-03 11:40:17 +02:00
noise_texture_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
noise_texture_3d.cpp NoiseTexture2D/3D: Don't use a thread to regenerate when the build doesn't support threads 2024-09-03 11:40:17 +02:00
noise_texture_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
register_types.cpp Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
register_types.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00