1
0
Fork 0
godot/modules/mono
Thaddeus Crews dddaba29ee
Merge pull request #107300 from beicause/cs-add-basis-scaled-local
C#: Add `Basis.ScaledLocal`
2025-06-09 12:31:31 -05:00
..
build_scripts
doc_classes
editor Replace XML codeblock spaces with tabs 2025-06-06 14:35:38 +02:00
glue C#: Add `Basis.ScaledLocal` 2025-06-09 12:32:48 +08:00
icons Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
mono_gd Merge pull request #96146 from raulsntos/dotnet/resolve-hostfxr-path-from-command-line 2025-06-09 12:31:27 -05:00
thirdparty [.NET] Add a preload hook to load .NET assemblies from the APK 2025-04-10 21:10:51 +02:00
utils Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
.editorconfig
.gitignore
Directory.Build.props
Directory.Build.targets
README.md
SCsub
__init__.py
class_db_api_json.cpp Style: Remove redundant `DEBUG_METHODS_ENABLED` 2025-05-15 13:09:41 -05:00
class_db_api_json.h Style: Remove redundant `DEBUG_METHODS_ENABLED` 2025-05-15 13:09:41 -05:00
config.py
csharp_script.cpp Revert "Expose get_rpc_config and get_node_rpc_config" 2025-05-26 15:57:38 +02:00
csharp_script.h Revert "Expose get_rpc_config and get_node_rpc_config" 2025-05-26 15:57:38 +02:00
global.json
godotsharp_defs.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
godotsharp_dirs.cpp C#: Load assemblies directly from PCK on Android 2025-05-12 19:31:44 +09:00
godotsharp_dirs.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
interop_types.h Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
managed_callable.cpp
managed_callable.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
mono_gc_handle.cpp
mono_gc_handle.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
register_types.cpp Style: Convert namespaces to PascalCase 2025-03-23 19:10:24 -05:00
register_types.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
signal_awaiter_utils.cpp
signal_awaiter_utils.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00

README.md

How to build and run

  1. Build Godot with the module enabled: module_mono_enabled=yes.
  2. After building Godot, use it to generate the C# glue code:
    <godot_binary> --generate-mono-glue ./modules/mono/glue
    
  3. Build the C# solutions:
    ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir ./bin
    

The paths specified in these examples assume the command is being run from the Godot source root.

How to deal with NuGet packages

We distribute the API assemblies, our source generators, and our custom MSBuild project SDK as NuGet packages. This is all transparent to the user, but it can make things complicated during development.

In order to use Godot with a development of those packages, we must create a local NuGet source where MSBuild can find them. This can be done with the .NET CLI:

dotnet nuget add source ~/MyLocalNugetSource --name MyLocalNugetSource

The Godot NuGet packages must be added to that local source. Additionally, we must make sure there are no other versions of the package in the NuGet cache, as MSBuild may pick one of those instead.

In order to simplify this process, the build_assemblies.py script provides the following --push-nupkgs-local option:

./modules/mono/build_scripts/build_assemblies.py --godot-output-dir ./bin \
    --push-nupkgs-local ~/MyLocalNugetSource

This option ensures the packages will be added to the specified local NuGet source and that conflicting versions of the package are removed from the NuGet cache. It's recommended to always use this option when building the C# solutions during development to avoid mistakes.

Double Precision Support (REAL_T_IS_DOUBLE)

Follow the above instructions but build Godot with the precision=double argument to scons

When building the NuGet packages, specify --precision=double - for example:

./modules/mono/build_scripts/build_assemblies.py --godot-output-dir ./bin \
    --push-nupkgs-local ~/MyLocalNugetSource --precision=double