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godot/modules/lightmapper_rd
Rémi Verschelde 36d7a87cc8
Merge pull request #107168 from Rudolph-B/Issue-102300
Fix SH lightmap coefficients for direct lights
2025-06-09 00:44:59 +02:00
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SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
config.py Disable `lightmapper_rd` module in non-editor builds (and in Android editor) 2023-09-29 11:30:15 +02:00
lightmapper_rd.cpp LightmapGI: Search for shadowmask light index only after sorting the lights 2025-06-05 15:55:48 +02:00
lightmapper_rd.h LightmapGI: Search for shadowmask light index only after sorting the lights 2025-06-05 15:55:48 +02:00
lm_blendseams.glsl
lm_common_inc.glsl Add a supersampling option to LightmapGI 2025-01-07 18:44:59 +01:00
lm_compute.glsl Fix SH lightmap coefficients for direct lights 2025-06-05 20:38:13 +02:00
lm_raster.glsl
register_types.cpp Decrease default Max Rays per Pass setting to 4 to fix some lightmapping crashes 2025-02-06 14:36:23 +01:00
register_types.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00