..
joints
Core: Use `Math` namespace for constants
2025-04-10 16:29:30 -05:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
animatable_body_3d.cpp
…
animatable_body_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
area_3d.cpp
Merge pull request #107408 from Ivorforce/node-path-string-explicit
2025-06-12 22:49:03 +02:00
area_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
character_body_3d.cpp
Fix `move_and_slide` forcing synchronization with physics thread
2025-08-14 18:58:36 +02:00
character_body_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
collision_object_3d.cpp
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
collision_object_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
collision_polygon_3d.cpp
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
collision_polygon_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
collision_shape_3d.cpp
Merge pull request #100317 from TCROC/fix-collision-shape-debug-color-breaks-gdextension
2024-12-30 08:58:41 -06:00
collision_shape_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
kinematic_collision_3d.cpp
Add templated version of ObjectDB::get_instance()
2025-03-27 15:43:23 +01:00
kinematic_collision_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
physical_bone_3d.cpp
Merge pull request #100602 from KoBeWi/over_100_changes_in_50_random_files_aka_the_best_kind_of_PR
2025-03-31 12:03:47 -05:00
physical_bone_3d.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
physical_bone_simulator_3d.cpp
Add p_delta argument to _process_modification() and expose advance()
2025-04-03 23:58:54 +09:00
physical_bone_simulator_3d.h
Add p_delta argument to _process_modification() and expose advance()
2025-04-03 23:58:54 +09:00
physics_body_3d.cpp
`FTI` - Change `SceneTree` global setting to static
2025-06-23 10:19:24 +01:00
physics_body_3d.h
Physics Interpolation - Add editor configuration warnings
2025-04-20 10:03:04 +01:00
ray_cast_3d.cpp
Fix AudioStreamPlayer3D's layer_mask property using the wrong property hint
2025-05-05 10:58:46 -05:00
ray_cast_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
rigid_body_3d.cpp
Compile out editor-only logic within `validate_property` in games
2025-06-12 12:54:19 +08:00
rigid_body_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
shape_cast_3d.cpp
Fix AudioStreamPlayer3D's layer_mask property using the wrong property hint
2025-05-05 10:58:46 -05:00
shape_cast_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
soft_body_3d.compat.inc
Allow to compile templates without physics servers
2025-03-28 11:00:44 -03:00
soft_body_3d.cpp
Create an undo/redo action when pinning a SoftBody3D point in the editor
2025-08-25 17:07:23 +02:00
soft_body_3d.h
Create an undo/redo action when pinning a SoftBody3D point in the editor
2025-08-25 17:07:23 +02:00
spring_arm_3d.cpp
…
spring_arm_3d.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
static_body_3d.cpp
Allow to compile templates without navigation features
2025-04-01 11:53:35 -03:00
static_body_3d.h
Allow to compile templates without navigation features
2025-04-01 11:53:35 -03:00
vehicle_body_3d.cpp
FTI - Add custom interpolation for wheels
2025-04-30 12:17:25 +01:00
vehicle_body_3d.h
FTI - Add custom interpolation for wheels
2025-04-30 12:17:25 +01:00