mirror of https://github.com/godotengine/godot
Now SDL and DirectInput don't complain when a game starts with a DirectInput controller already connected. Fixes "JoypadSDL::process_events: Error opening gamepad at index 1: IDirectInputDevice8::SetCooperativeLevel() DirectX error 0x80070006" |
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| .. | ||
| SCsub | ||
| SDL_build_config_private.h | ||
| joypad_sdl.cpp | ||
| joypad_sdl.h | ||