mirror of https://github.com/godotengine/godot
Current this is hardcoded as '1' for any platform except Unix. The
little is_wow64() dance is required to get correct output on a 32bit
compiled godot running on 64bit Windows according to MSDN.
This code should be UWP safe but I have no way to test that so it's not
implemented for UWP yet.
(cherry picked from commit
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| .. | ||
| android | ||
| haiku | ||
| iphone | ||
| javascript | ||
| osx | ||
| server | ||
| uwp | ||
| windows | ||
| x11 | ||
| SCsub | ||
| register_platform_apis.h | ||