mirror of https://github.com/godotengine/godot
* API kept the same (Although functions could be renamed to set_metadata/get_metadata in a later PR), so not much should change. * Metadata now exposed as individual properties. * Properties are editable in inspector (unless metadata name begins with _) under the metadata/ namespace. * Added the ability to Add/Remove metadata properties to the inspector. This is a functionality that was requested very often, that makes metadata work a bit more similar to custom properties in Blender. |
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| .. | ||
| SCsub | ||
| array.cpp | ||
| array.h | ||
| binder_common.h | ||
| callable.cpp | ||
| callable.h | ||
| callable_bind.cpp | ||
| callable_bind.h | ||
| container_type_validate.h | ||
| dictionary.cpp | ||
| dictionary.h | ||
| method_ptrcall.h | ||
| native_ptr.h | ||
| type_info.h | ||
| typed_array.h | ||
| variant.cpp | ||
| variant.h | ||
| variant_call.cpp | ||
| variant_construct.cpp | ||
| variant_construct.h | ||
| variant_destruct.cpp | ||
| variant_destruct.h | ||
| variant_internal.h | ||
| variant_op.cpp | ||
| variant_op.h | ||
| variant_parser.cpp | ||
| variant_parser.h | ||
| variant_setget.cpp | ||
| variant_setget.h | ||
| variant_utility.cpp | ||