mirror of https://github.com/godotengine/godot
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor. |
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| .. | ||
| SCsub | ||
| config.py | ||
| godot_navigation_server.cpp | ||
| godot_navigation_server.h | ||
| nav_map.cpp | ||
| nav_map.h | ||
| nav_region.cpp | ||
| nav_region.h | ||
| nav_rid.h | ||
| nav_utils.h | ||
| navigation_mesh_editor_plugin.cpp | ||
| navigation_mesh_editor_plugin.h | ||
| navigation_mesh_generator.cpp | ||
| navigation_mesh_generator.h | ||
| register_types.cpp | ||
| register_types.h | ||
| rvo_agent.cpp | ||
| rvo_agent.h | ||