mirror of https://github.com/godotengine/godot
Font update after resize relies on the viewport size which was updated after the font was already refreshed, which resulted in artifacts when it was rendered into the actual/new viewport size. Fixes #15173. |
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| .. | ||
| 2d | ||
| 3d | ||
| animation | ||
| audio | ||
| gui | ||
| main | ||
| resources | ||
| SCsub | ||
| register_scene_types.cpp | ||
| register_scene_types.h | ||
| scene_string_names.cpp | ||
| scene_string_names.h | ||