mirror of https://github.com/godotengine/godot
A common bug with using acos and asin is that input outside -1 to 1 range will result in Nan output. This can occur due to floating point error in the input.
The standard solution is to provide safe_acos function with clamped input. For Godot it may make more sense to make the standard functions safe.
(cherry picked from commit
|
||
|---|---|---|
| .. | ||
| classes | ||
| tools | ||
| translations | ||
| Doxyfile | ||
| Makefile | ||
| class.xsd | ||