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godot/scene/2d/physics
Thaddeus Crews 035f5d3055
Merge pull request #110763 from Ivorforce/object-derives-from
Use `AncestralClass` to speed up `Object::cast_to` when possible.
2025-09-22 13:28:45 -05:00
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joints Add more PROPERTY_HINT_GROUP_ENABLE uses 2025-09-20 21:11:12 +02:00
SCsub
animatable_body_2d.cpp
animatable_body_2d.h
area_2d.cpp Provide quick access to `Object` ancestry 2025-06-23 07:11:11 +01:00
area_2d.h Use `AncestralClass` to speed up Object::cast_to when possible. 2025-09-22 13:21:51 +02:00
character_body_2d.cpp Fix `move_and_slide` forcing synchronization with physics thread 2025-08-14 18:58:36 +02:00
character_body_2d.h
collision_object_2d.cpp Provide quick access to `Object` ancestry 2025-06-23 07:11:11 +01:00
collision_object_2d.h Use `AncestralClass` to speed up Object::cast_to when possible. 2025-09-22 13:21:51 +02:00
collision_polygon_2d.cpp Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default 2025-06-16 20:03:49 +08:00
collision_polygon_2d.h
collision_shape_2d.cpp Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default 2025-06-16 20:03:49 +08:00
collision_shape_2d.h
kinematic_collision_2d.cpp
kinematic_collision_2d.h
physical_bone_2d.cpp
physical_bone_2d.h
physics_body_2d.cpp `FTI` - Change `SceneTree` global setting to static 2025-06-23 10:19:24 +01:00
physics_body_2d.h Physics Interpolation - Add editor configuration warnings 2025-04-20 10:03:04 +01:00
ray_cast_2d.cpp Fix AudioStreamPlayer3D's layer_mask property using the wrong property hint 2025-05-05 10:58:46 -05:00
ray_cast_2d.h
rigid_body_2d.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
rigid_body_2d.h
shape_cast_2d.cpp Fix AudioStreamPlayer3D's layer_mask property using the wrong property hint 2025-05-05 10:58:46 -05:00
shape_cast_2d.h
static_body_2d.cpp Fix CapsuleShape2D outline for navmesh baking 2025-06-07 20:32:07 +02:00
static_body_2d.h
touch_screen_button.cpp Add PROPERTY_HINT_INPUT_NAME 2025-04-23 22:23:44 +02:00
touch_screen_button.h