| .. |
|
doc_classes
|
Update official export templates architecture list in docs
|
2025-01-07 20:28:25 +07:00 |
|
export
|
Merge pull request #101257 from SteffenBlake/remote-debug-windows-battery-fix
|
2025-01-09 13:50:59 +01:00 |
|
README.md
|
…
|
|
|
SCsub
|
Delete old unused code for VS project generation
|
2024-11-12 21:26:12 +02:00 |
|
console_wrapper_windows.cpp
|
Merge pull request #94839 from alvinhochun/win-set-console-mode
|
2024-09-18 11:15:22 +02:00 |
|
crash_handler_windows.h
|
Set clang-format `RemoveSemicolon` rule to `true`
|
2024-10-25 13:49:43 -04:00 |
|
crash_handler_windows_seh.cpp
|
Add support for compiling with VS clang-cl toolset
|
2024-08-28 13:30:44 -05:00 |
|
crash_handler_windows_signal.cpp
|
[Windows] Fix loading debug symbol files over 2GB.
|
2024-12-11 17:42:47 +02:00 |
|
detect.py
|
SCons: Make `lto=auto` prefer ThinLTO over full LTO for LLVM targets
|
2025-01-09 13:03:58 +01:00 |
|
display_server_windows.cpp
|
[Windows] Make native dialogs non-cancelable and stay on top of parent.
|
2025-01-17 17:44:34 +02:00 |
|
display_server_windows.h
|
[macOS/Windows] Add `Emoji & Symbols` context menu item to LineEdit/TextEdit to show system character picker.
|
2025-01-10 09:25:34 +02:00 |
|
drop_target_windows.cpp
|
fix drag-and-drop in windows
|
2024-10-24 19:43:30 +03:00 |
|
drop_target_windows.h
|
fix drag-and-drop in windows
|
2024-10-24 19:43:30 +03:00 |
|
gl_manager_windows_angle.cpp
|
Windows: Update ANGLE surface size when window is resized
|
2024-07-16 17:01:42 +08:00 |
|
gl_manager_windows_angle.h
|
Style: Apply new `clang-format` changes
|
2024-09-20 08:09:48 -05:00 |
|
gl_manager_windows_native.cpp
|
Style: Add `WARNING:` as new comment admonition
|
2024-09-25 09:44:42 -05:00 |
|
gl_manager_windows_native.h
|
[Windows] Disable G-SYNC in windowed mode
|
2024-06-29 13:40:15 +02:00 |
|
godot.ico
|
…
|
|
|
godot.natvis
|
Windows: Expand `godot.natvis` type coverage
|
2024-11-11 13:47:14 -06:00 |
|
godot_console.ico
|
…
|
|
|
godot_res.rc
|
Windows: Implement `DisplayServer::dialog_show` and `DisplayServer::dialog_input_text`
|
2024-03-04 12:53:22 -08:00 |
|
godot_res_wrap.rc
|
[Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest.
|
2024-08-28 11:15:57 +03:00 |
|
godot_windows.cpp
|
[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols.
|
2024-04-22 16:19:37 +03:00 |
|
joypad_windows.cpp
|
Get joypad's vendor ID, product ID, and name on Windows
|
2024-12-15 23:59:11 +01:00 |
|
joypad_windows.h
|
Get joypad's vendor ID, product ID, and name on Windows
|
2024-12-15 23:59:11 +01:00 |
|
key_mapping_windows.cpp
|
Add InputEventKey.location to tell left from right
|
2024-01-26 14:42:28 +01:00 |
|
key_mapping_windows.h
|
Add InputEventKey.location to tell left from right
|
2024-01-26 14:42:28 +01:00 |
|
lang_table.h
|
Style: Harmonize header includes in platform ports
|
2023-06-08 15:19:19 +02:00 |
|
msvs.py
|
Add new VS proj generation logic that supports any platform that wants to opt in
|
2024-01-31 16:42:42 +01:00 |
|
native_menu_windows.cpp
|
Feature adding Windows native menu close callback
|
2025-01-02 10:52:09 -03:00 |
|
native_menu_windows.h
|
Feature adding Windows native menu close callback
|
2025-01-02 10:52:09 -03:00 |
|
os_windows.cpp
|
Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization
|
2025-01-03 10:50:15 +00:00 |
|
os_windows.h
|
Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization
|
2025-01-03 10:50:15 +00:00 |
|
platform_config.h
|
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
|
2023-09-21 14:21:00 +03:00 |
|
platform_gl.h
|
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
|
2023-09-21 14:21:00 +03:00 |
|
platform_windows_builders.py
|
SCons: Extend `MinGW` support & checks
|
2024-10-11 14:24:00 -05:00 |
|
rendering_context_driver_vulkan_windows.cpp
|
Move Vulkan includes to a central godot_vulkan.h header
|
2024-09-29 17:53:18 +02:00 |
|
rendering_context_driver_vulkan_windows.h
|
Avoid compiler error with RenderingContextDriverVulkanWindows.
|
2024-04-06 15:53:10 -07:00 |
|
tts_windows.cpp
|
[Windows] Fix TTS events arriving out of order.
|
2024-11-22 11:10:37 +02:00 |
|
tts_windows.h
|
[Windows] Fix TTS events arriving out of order.
|
2024-11-22 11:10:37 +02:00 |
|
wgl_detect_version.cpp
|
clang-tidy: Enforce `modernize-use-nullptr`
|
2024-03-12 10:59:53 -05:00 |
|
wgl_detect_version.h
|
[ANGLE] Add fallback control options and defaults.
|
2023-10-03 16:23:43 +03:00 |
|
windows_terminal_logger.cpp
|
[OS] Add functions to determine standard I/O device type.
|
2024-11-06 13:33:38 +02:00 |
|
windows_terminal_logger.h
|
Style: Harmonize header includes in platform ports
|
2023-06-08 15:19:19 +02:00 |
|
windows_utils.cpp
|
When calling code has length of string, pass it to parse_utf8
|
2024-12-01 08:31:22 +01:00 |
|
windows_utils.h
|
Add renaming of PDB files to avoid blocking them
|
2024-04-05 00:14:23 +03:00 |