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godot/drivers/gles3
Thaddeus Crews fdc235f496
Merge pull request #110884 from Kaleb-Reid/fix-spotlight-aabb
Use correct AABB for SpotLight3Ds when `spot_angle > 90`
2025-10-06 14:34:05 -05:00
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effects Fix GLES3 stereo output (sRGB + lens distortion) 2025-06-20 10:45:03 +10:00
environment
shaders Apply sun scatter from lights with shadows in compatibility 2025-10-04 00:35:31 -07:00
storage Merge pull request #110884 from Kaleb-Reid/fix-spotlight-aabb 2025-10-06 14:34:05 -05:00
SCsub
rasterizer_canvas_gles3.cpp Implement motion vectors in compatibility renderer 2025-09-30 09:42:17 -05:00
rasterizer_canvas_gles3.h Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 2025-05-14 22:52:30 +09:00
rasterizer_gles3.cpp Remove Adreno 3xx flip workaround 2025-07-28 14:03:25 +07:00
rasterizer_gles3.h Remove Adreno 3xx flip workaround 2025-07-28 14:03:25 +07:00
rasterizer_scene_gles3.cpp Merge pull request #111223 from Ivorforce/remove-iterator-include 2025-10-06 09:06:49 -05:00
rasterizer_scene_gles3.h Apply sun scatter from lights with shadows in compatibility 2025-10-04 00:35:31 -07:00
shader_gles3.cpp Remove `OAHashMap`, in favour of `AHashMap`. 2025-05-31 15:50:10 +02:00
shader_gles3.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00