mirror of https://github.com/godotengine/godot
Added an occlusion culling system with support for static occluder meshes. It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`. Occluders are defined via the new `Occluder3D` resource and instanced using the new `OccluderInstance3D` node. The occluders can also be automatically baked from a scene using the built-in editor plugin. |
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| .. | ||
| SCsub | ||
| rasterizer_dummy.h | ||
| texture_loader_dummy.cpp | ||
| texture_loader_dummy.h | ||