1
0
Fork 0
godot/scene/resources
Thaddeus Crews f745685f54
Merge pull request #110028 from zeux/simplify-prune
Enable component pruning during mesh simplification
2025-10-01 13:12:36 -05:00
..
2d Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
3d Merge pull request #110028 from zeux/simplify-prune 2025-10-01 13:12:36 -05:00
SCsub Pre-commit: Fix applying ruff to SCsub files 2024-12-28 10:19:46 +01:00
animated_texture.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
animated_texture.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
animation.compat.inc
animation.cpp Use LocalVector in Animation 2025-06-18 18:37:55 +03:00
animation.h Use LocalVector in Animation 2025-06-18 18:37:55 +03:00
animation_library.cpp Core: Add `[[nodiscard]]` to string-like classes 2025-05-06 12:23:41 -05:00
animation_library.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
atlas_texture.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
atlas_texture.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
audio_stream_polyphonic.compat.inc
audio_stream_polyphonic.cpp [Web] Fix sample playback deletion and `AudioStreamPolyphonic` issue 2025-07-10 08:46:34 -04:00
audio_stream_polyphonic.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
audio_stream_wav.cpp Merge pull request #107469 from Ivorforce/vector-localvector-explicit-span-conversions 2025-09-30 11:19:17 -05:00
audio_stream_wav.h Use 64-bit offset/loop points in `AudioStreamWAV` 2025-09-17 20:39:21 -03:00
bit_map.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
bit_map.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
bone_map.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
bone_map.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
camera_attributes.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
camera_attributes.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
camera_texture.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
camera_texture.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
canvas_item_material.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
canvas_item_material.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
color_palette.cpp Save color palette as resources to reuse later 2024-12-06 20:16:06 +07:00
color_palette.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
compositor.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
compositor.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
compressed_texture.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
compressed_texture.h Add GDSOFTCLASS to deeper inheritors of Object 2025-09-24 19:15:56 +01:00
curve.cpp Show Curve3D point tilt in degrees in inspector 2025-05-19 20:42:07 +02:00
curve.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
curve_texture.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
curve_texture.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
dpi_texture.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
dpi_texture.h Rename SVGTexture to DPITexture. 2025-08-21 11:39:16 +03:00
environment.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
environment.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
external_texture.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
external_texture.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
font.compat.inc Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
font.cpp Restore per font oversampling override. 2025-06-19 18:10:54 +03:00
font.h Restore per font oversampling override. 2025-06-19 18:10:54 +03:00
gradient.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
gradient.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
gradient_texture.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
gradient_texture.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
image_texture.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
image_texture.h Fix Resource deep duplicate sets image properties with invalid resources. 2025-09-05 22:16:20 +03:00
immediate_mesh.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
immediate_mesh.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
label_settings.cpp Implmement stackable text effects on label type through label settings 2025-04-26 20:50:20 +08:00
label_settings.h Implmement stackable text effects on label type through label settings 2025-04-26 20:50:20 +08:00
material.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
material.h Material Conversion Error Handling 2025-08-06 14:03:11 -07:00
mesh.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
mesh.h Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
mesh_data_tool.compat.inc
mesh_data_tool.cpp
mesh_data_tool.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
mesh_texture.cpp
mesh_texture.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
multimesh.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
multimesh.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
navigation_mesh.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
navigation_mesh.h Merge pull request #105718 from aaronfranke/nav-const-caps 2025-05-06 08:38:07 -05:00
packed_scene.cpp Merge pull request #100437 from KoBeWi/ruaninstancequestionmark 2025-09-23 12:08:48 -05:00
packed_scene.h Editor: Fix documentation for built-in scripts 2025-05-05 21:26:30 +03:00
particle_process_material.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
particle_process_material.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
physics_material.cpp Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
physics_material.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
placeholder_textures.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
placeholder_textures.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
portable_compressed_texture.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
portable_compressed_texture.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
resource_format_text.cpp Fix external resource IDs being lost for default properties 2025-07-31 16:57:35 +02:00
resource_format_text.h Add GDSOFTCLASS to deeper inheritors of Object 2025-09-24 19:15:56 +01:00
shader.compat.inc
shader.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
shader.h Add GDSOFTCLASS to deeper inheritors of Object 2025-09-24 19:15:56 +01:00
shader_include.cpp Use `append_` instead of `parse_` for `String` methods. 2025-03-27 17:51:02 +01:00
shader_include.h Add GDSOFTCLASS to deeper inheritors of Object 2025-09-24 19:15:56 +01:00
skeleton_profile.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
skeleton_profile.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
sky.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
sky.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
sprite_frames.cpp Use `SceneStringName` in more places 2024-12-02 14:39:16 +01:00
sprite_frames.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
style_box.cpp
style_box.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
style_box_flat.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
style_box_flat.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
style_box_line.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
style_box_line.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
style_box_texture.cpp Add `SVGTexture`support to `NinePatchRect`, `TextureProgressBar` and `StyleBoxTexture`. 2025-08-04 08:57:30 +03:00
style_box_texture.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
surface_tool.cpp Add `resize_initialized` and `resize_uninitialized` to `Vector`. These functions serve as replacements for `resize`, to make sure the caller understands whether elements need to be initialized 'by hand' after the call. 2025-05-26 18:35:41 +02:00
surface_tool.h Update meshoptimizer to v0.25 2025-08-26 10:19:48 -07:00
syntax_highlighter.cpp Add missing dictionary and array type hints 2025-05-06 12:35:19 -07:00
syntax_highlighter.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
text_file.cpp Use `append_` instead of `parse_` for `String` methods. 2025-03-27 17:51:02 +01:00
text_file.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
text_line.compat.inc Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
text_line.cpp Remove overrun code duplication 2025-09-23 16:08:46 +02:00
text_line.h Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
text_paragraph.compat.inc Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
text_paragraph.cpp Remove overrun code duplication 2025-09-23 16:08:46 +02:00
text_paragraph.h Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
texture.cpp
texture.h Add `SVGTexture`support to `NinePatchRect`, `TextureProgressBar` and `StyleBoxTexture`. 2025-08-04 08:57:30 +03:00
texture_rd.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
texture_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
theme.cpp Validate theme type name input in Add Theme Type dialog 2025-08-28 15:47:37 +08:00
theme.h Validate theme type name input in Add Theme Type dialog 2025-08-28 15:47:37 +08:00
video_stream.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
video_stream.h Mark methods for various classes as required 2025-07-30 19:24:56 +02:00
visual_shader.cpp Revert "Replace many uses of `is_class` with `derives_from`." 2025-09-25 13:48:53 +02:00
visual_shader.h Improve usage of String.split() vs get_slice() 2025-09-19 16:31:55 +02:00
visual_shader_nodes.compat.inc Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
visual_shader_nodes.cpp Merge pull request #100350 from Namey5/visualshader-worldposfromdepth-fix 2025-01-22 16:32:26 -06:00
visual_shader_nodes.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
visual_shader_particle_nodes.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
visual_shader_particle_nodes.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
world_2d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
world_2d.h Organize ifdefs for disabling navigation, physics, and XR 2025-04-02 08:24:24 -07:00