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godot/drivers
Lucas Ângelo 9f68b4fea3
Trunc shader function fixed
the 'trunc' function was comparing integers with floats using the '>' operator, which is not supported in Android. This issue is now gone.
2021-12-18 17:50:58 -03:00
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alsa
alsamidi
coreaudio
coremidi
dummy
gl_context
gles2 Trunc shader function fixed 2021-12-18 17:50:58 -03:00
gles3 Fix incompatible addition in auto exposure shader 2021-12-16 16:06:31 +08:00
gles_common Only print OpenGL 2D batching status when in verbose mode 2021-12-10 22:53:52 +01:00
png
pulseaudio Use application name for pulseaudio device 2021-11-15 17:22:47 +01:00
unix Only print message for `get_modified_time()` failure when in verbose mode 2021-12-02 17:28:57 +01:00
wasapi
windows Only print message for `get_modified_time()` failure when in verbose mode 2021-12-02 17:28:57 +01:00
winmidi
xaudio2
SCsub
register_driver_types.cpp
register_driver_types.h