mirror of https://github.com/godotengine/godot
Ensures the user doesn't store the Callable so the .NET assembly can be reloaded. |
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|---|---|---|
| .. | ||
| GodotSharp | ||
| runtime_interop.cpp | ||
| runtime_interop.h | ||
Ensures the user doesn't store the Callable so the .NET assembly can be reloaded. |
||
|---|---|---|
| .. | ||
| GodotSharp | ||
| runtime_interop.cpp | ||
| runtime_interop.h | ||