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godot/platform/windows
Josh Jones bed8d6aa20 Support output to HDR monitors
Co-authored-by: Alvin Wong <alvinhochun@gmail.com>
2025-02-27 21:20:25 -08:00
..
doc_classes Update official export templates architecture list in docs 2025-01-07 20:28:25 +07:00
export [Export] Respect icon/splash screen import settings. 2025-01-31 07:45:16 +02:00
README.md Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
SCsub Delete old unused code for VS project generation 2024-11-12 21:26:12 +02:00
console_wrapper_windows.cpp Merge pull request #94839 from alvinhochun/win-set-console-mode 2024-09-18 11:15:22 +02:00
crash_handler_windows.h Set clang-format `RemoveSemicolon` rule to `true` 2024-10-25 13:49:43 -04:00
crash_handler_windows_seh.cpp [Windows] Offload `RenderingDevice` creation test to subprocess. 2025-02-24 19:40:10 +02:00
crash_handler_windows_signal.cpp [Windows] Offload `RenderingDevice` creation test to subprocess. 2025-02-24 19:40:10 +02:00
detect.py Windows x86_64 GCC: Disable Theora assembly optimizations 2025-02-22 17:20:55 -06:00
display_server_windows.cpp Support output to HDR monitors 2025-02-27 21:20:25 -08:00
display_server_windows.h Support output to HDR monitors 2025-02-27 21:20:25 -08:00
drop_target_windows.cpp fix drag-and-drop in windows 2024-10-24 19:43:30 +03:00
drop_target_windows.h fix drag-and-drop in windows 2024-10-24 19:43:30 +03:00
gl_manager_windows_angle.cpp Windows: Update ANGLE surface size when window is resized 2024-07-16 17:01:42 +08:00
gl_manager_windows_angle.h Style: Apply new `clang-format` changes 2024-09-20 08:09:48 -05:00
gl_manager_windows_native.cpp Add `(void *)` cast directly to `GetProcAddress` calls. 2025-02-27 12:30:04 +02:00
gl_manager_windows_native.h [Windows] Disable G-SYNC in windowed mode 2024-06-29 13:40:15 +02:00
godot.ico [Windows] Optimize editor icon, use different icon for console executable. 2022-11-29 09:39:03 +02:00
godot.natvis Windows: Expand `godot.natvis` type coverage 2024-11-11 13:47:14 -06:00
godot_console.ico [Windows] Optimize editor icon, use different icon for console executable. 2022-11-29 09:39:03 +02:00
godot_res.rc Windows: Implement `DisplayServer::dialog_show` and `DisplayServer::dialog_input_text` 2024-03-04 12:53:22 -08:00
godot_res_wrap.rc [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 2024-08-28 11:15:57 +03:00
godot_windows.cpp [Windows] Remove unused code from `godot_windows.cpp`. 2025-01-28 20:12:47 +02:00
joypad_windows.cpp Add `(void *)` cast directly to `GetProcAddress` calls. 2025-02-27 12:30:04 +02:00
joypad_windows.h Get joypad's vendor ID, product ID, and name on Windows 2024-12-15 23:59:11 +01:00
key_mapping_windows.cpp Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
key_mapping_windows.h Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
lang_table.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
msvs.py Add new VS proj generation logic that supports any platform that wants to opt in 2024-01-31 16:42:42 +01:00
native_menu_windows.cpp Feature adding Windows native menu close callback 2025-01-02 10:52:09 -03:00
native_menu_windows.h Feature adding Windows native menu close callback 2025-01-02 10:52:09 -03:00
os_windows.cpp Add `(void *)` cast directly to `GetProcAddress` calls. 2025-02-27 12:30:04 +02:00
os_windows.h [Windows] Offload `RenderingDevice` creation test to subprocess. 2025-02-24 19:40:10 +02:00
platform_config.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_gl.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_windows_builders.py SCons: Extend `MinGW` support & checks 2024-10-11 14:24:00 -05:00
rendering_context_driver_vulkan_windows.cpp Move Vulkan includes to a central godot_vulkan.h header 2024-09-29 17:53:18 +02:00
rendering_context_driver_vulkan_windows.h Avoid compiler error with RenderingContextDriverVulkanWindows. 2024-04-06 15:53:10 -07:00
tts_windows.cpp [Windows] Fix TTS events arriving out of order. 2024-11-22 11:10:37 +02:00
tts_windows.h [Windows] Fix TTS events arriving out of order. 2024-11-22 11:10:37 +02:00
wgl_detect_version.cpp Add `(void *)` cast directly to `GetProcAddress` calls. 2025-02-27 12:30:04 +02:00
wgl_detect_version.h [ANGLE] Add fallback control options and defaults. 2023-10-03 16:23:43 +03:00
windows_terminal_logger.cpp [Windows] Fix missing argument in non-console logger call. 2025-02-14 00:09:51 +02:00
windows_terminal_logger.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
windows_utils.cpp When calling code has length of string, pass it to parse_utf8 2024-12-01 08:31:22 +01:00
windows_utils.h Add renaming of PDB files to avoid blocking them 2024-04-05 00:14:23 +03:00

README.md

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation