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godot/drivers/gles3
Bastiaan Olij 3a003b2d96 Ensure uv2_attrib(_input) is available when rendering lightmap. 2025-10-10 14:17:34 +11:00
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effects Fix GLES3 stereo output (sRGB + lens distortion) 2025-06-20 10:45:03 +10:00
environment Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shaders Ensure uv2_attrib(_input) is available when rendering lightmap. 2025-10-10 14:17:34 +11:00
storage Ensure reflection atlas is valid before rendering 2025-10-07 22:05:22 -07:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
rasterizer_canvas_gles3.cpp Implement motion vectors in compatibility renderer 2025-09-30 09:42:17 -05:00
rasterizer_canvas_gles3.h Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 2025-05-14 22:52:30 +09:00
rasterizer_gles3.cpp Remove Adreno 3xx flip workaround 2025-07-28 14:03:25 +07:00
rasterizer_gles3.h Remove Adreno 3xx flip workaround 2025-07-28 14:03:25 +07:00
rasterizer_scene_gles3.cpp Add material debanding for use in Mobile rendering method. 2025-10-08 16:22:41 -04:00
rasterizer_scene_gles3.h Add material debanding for use in Mobile rendering method. 2025-10-08 16:22:41 -04:00
shader_gles3.cpp Remove `OAHashMap`, in favour of `AHashMap`. 2025-05-31 15:50:10 +02:00
shader_gles3.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00