mirror of https://github.com/godotengine/godot
When exporting a game that contains a C# solution, a feature is added so the exported game can check if it should initialize the .NET module. Otherwise, the module initialization is skipped so games without C# won't check for the assemblies and won't show alerts when they're missing. |
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| .. | ||
| gd_mono.cpp | ||
| gd_mono.h | ||
| gd_mono_cache.cpp | ||
| gd_mono_cache.h | ||