mirror of https://github.com/godotengine/godot
Some of the logic in SCons depends on flags that get overridden in the platform-specific `detect.py`, so it needs to be processed first. For example the Android/iOS/Web platforms override the default `target` to `template_debug`, but this was processed too late so e.g. the logic that sets `env.editor_build` would set it to true due to the default `target` value in the environment being `editor`. |
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|---|---|---|
| .. | ||
| api | ||
| doc_classes | ||
| export | ||
| README.md | ||
| SCsub | ||
| app_delegate.h | ||
| app_delegate.mm | ||
| detect.py | ||
| device_metrics.h | ||
| device_metrics.m | ||
| display_layer.h | ||
| display_layer.mm | ||
| display_server_ios.h | ||
| display_server_ios.mm | ||
| godot_app_delegate.h | ||
| godot_app_delegate.m | ||
| godot_ios.mm | ||
| godot_view.h | ||
| godot_view.mm | ||
| godot_view_renderer.h | ||
| godot_view_renderer.mm | ||
| ios.h | ||
| ios.mm | ||
| ios_terminal_logger.h | ||
| ios_terminal_logger.mm | ||
| joypad_ios.h | ||
| joypad_ios.mm | ||
| key_mapping_ios.h | ||
| key_mapping_ios.mm | ||
| keyboard_input_view.h | ||
| keyboard_input_view.mm | ||
| main.m | ||
| os_ios.h | ||
| os_ios.mm | ||
| platform_config.h | ||
| platform_gl.h | ||
| rendering_context_driver_vulkan_ios.h | ||
| rendering_context_driver_vulkan_ios.mm | ||
| tts_ios.h | ||
| tts_ios.mm | ||
| view_controller.h | ||
| view_controller.mm | ||
README.md
iOS platform port
This folder contains the C++, Objective-C and Objective-C++ code for the iOS platform port.
See also misc/dist/ios_xcode folder for the Xcode
project template used for packaging the iOS export templates.
Documentation
- Compiling for iOS
- Instructions on building this platform port from source.
- Exporting for iOS
- Instructions on using the compiled export templates to export a project.