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godot/servers/rendering/renderer_rd/shaders
Dario e2984af013 Add motion vector support for animated surfaces like skeletons or blend shapes.
Extends mesh instances that required custom vertex buffers to create two alternating buffers that are written to and binds them to use them as the previous vertex buffer when generating motion vectors.
2023-08-16 11:37:42 -03:00
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effects Merge pull request #80215 from clayjohn/HDR-2D 2023-08-08 16:57:33 +02:00
environment Draw sky as a fullscreen triangle 2023-08-05 17:55:43 -03:00
forward_clustered Add motion vector support for animated surfaces like skeletons or blend shapes. 2023-08-16 11:37:42 -03:00
forward_mobile Fix use of discard in shaders 2023-07-24 23:21:04 +02:00
SCsub
blit.glsl Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
canvas.glsl Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl Save cluster render shader from being optimized out entirely 2023-05-08 18:39:49 +02:00
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl
particles.glsl replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
particles_copy.glsl Translate inactive particles to -INF 2023-04-12 19:32:39 -04:00
samplers_inc.glsl replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
scene_data_inc.glsl
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
scene_forward_lights_inc.glsl Fix various typos with codespell 2023-08-07 13:09:47 +02:00
skeleton.glsl