mirror of https://github.com/godotengine/godot
My initial attempt changed this in the gdscript code, which resulted in a duplicate warning name in the builtin editor. We should just append the warning name in the LSP instead. This uses parens to match what is shown in the builtin editor. |
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| .. | ||
| gdscript_extend_parser.cpp | ||
| gdscript_extend_parser.h | ||
| gdscript_language_protocol.cpp | ||
| gdscript_language_protocol.h | ||
| gdscript_language_server.cpp | ||
| gdscript_language_server.h | ||
| gdscript_text_document.cpp | ||
| gdscript_text_document.h | ||
| gdscript_workspace.cpp | ||
| gdscript_workspace.h | ||
| lsp.hpp | ||