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godot/platform/windows
A Thousand Ships f11aff3841
Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
..
doc_classes
export Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
README.md
SCsub
console_wrapper_windows.cpp
crash_handler_windows.h
crash_handler_windows_seh.cpp
crash_handler_windows_signal.cpp
detect.py
display_server_windows.cpp
display_server_windows.h
drop_target_windows.cpp
drop_target_windows.h
gl_manager_windows_angle.cpp
gl_manager_windows_angle.h
gl_manager_windows_native.cpp
gl_manager_windows_native.h
godot.ico
godot.natvis
godot_console.ico
godot_res.rc
godot_res_wrap.rc
godot_windows.cpp
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
msvs.py
native_menu_windows.cpp
native_menu_windows.h
os_windows.cpp
os_windows.h
platform_config.h
platform_gl.h
platform_windows_builders.py
rendering_context_driver_vulkan_windows.cpp
rendering_context_driver_vulkan_windows.h
tts_windows.cpp
tts_windows.h
uiautomationcore.arm32.def
uiautomationcore.arm64.def
uiautomationcore.x86_32.def
uiautomationcore.x86_64.def
wgl_detect_version.cpp
wgl_detect_version.h
windows_terminal_logger.cpp
windows_terminal_logger.h
windows_utils.cpp
windows_utils.h

README.md

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation