mirror of https://github.com/godotengine/godot
* This solution is much cleaner than the one in 3.x thanks to the use of callables. * Works without issues in any language (no need to worry about camel or snake case). * Editor code uses a compatibility function (too much work to redo). Fixes #59899 |
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| .. | ||
| editor_network_profiler.cpp | ||
| editor_network_profiler.h | ||
| multiplayer_editor_plugin.cpp | ||
| multiplayer_editor_plugin.h | ||
| replication_editor.cpp | ||
| replication_editor.h | ||