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godot/servers/rendering
Fredia Huya-Kouadio be24804e1a Trigger save of the RD pipeline cache on application pause 2025-12-30 19:25:29 -08:00
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dummy Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
environment
renderer_rd Fix real time reflection probes being constantly recreated. 2025-12-22 10:02:09 -03:00
storage Change `environment_get_glow_hdr_bleed_threshold` error handling to use default value. 2025-12-04 17:42:46 -05:00
SCsub
instance_uniforms.cpp
instance_uniforms.h
multi_uma_buffer.h 2D: Switch to VBOs for instance data 2025-11-15 06:25:49 +11:00
renderer_canvas_cull.cpp
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
renderer_scene_cull.h Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
renderer_scene_render.h Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
renderer_viewport.cpp Make all unsupported renderer message features consistently warnings 2025-12-01 17:38:12 +01:00
renderer_viewport.h
rendering_context_driver.cpp
rendering_context_driver.h
rendering_device.compat.inc
rendering_device.cpp Trigger save of the RD pipeline cache on application pause 2025-12-30 19:25:29 -08:00
rendering_device.h Trigger save of the RD pipeline cache on application pause 2025-12-30 19:25:29 -08:00
rendering_device_binds.cpp
rendering_device_binds.h 2D: Switch to VBOs for instance data 2025-11-15 06:25:49 +11:00
rendering_device_commons.cpp
rendering_device_commons.h Implement point size emulation in the forward shader for D3D12. 2025-12-02 17:36:31 +03:00
rendering_device_driver.cpp Move D3D12's automatic texture clears to RenderingDevice. 2025-11-25 09:34:38 -03:00
rendering_device_driver.h Refactor rendering driver copy APIs to fix D3D12 issues. 2025-11-26 12:00:02 +03:00
rendering_device_graph.cpp 2D: Switch to VBOs for instance data 2025-11-15 06:25:49 +11:00
rendering_device_graph.h 2D: Switch to VBOs for instance data 2025-11-15 06:25:49 +11:00
rendering_light_culler.cpp CI: Bump `clang-format` and `clang-tidy` versions 2025-12-13 09:55:14 -06:00
rendering_light_culler.h
rendering_method.h Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
rendering_server.compat.inc
rendering_server.cpp Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
rendering_server.h Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
rendering_server_constants.h
rendering_server_default.cpp Add some important profiling hooks. 2025-11-08 00:08:48 +01:00
rendering_server_default.h CommandQueueMT: Make re-entrant again + Fix multiple flushers case 2025-12-09 16:09:08 +01:00
rendering_server_globals.h
rendering_shader_container.cpp
rendering_shader_container.h
rendering_shader_library.h
shader_compiler.cpp
shader_compiler.h
shader_include_db.cpp
shader_include_db.h
shader_language.cpp disable discard and frag errors in gdshaderinc 2025-11-08 17:26:59 +01:00
shader_language.h
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp
shader_types.h
shader_warnings.cpp
shader_warnings.h