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godot/servers/rendering/renderer_rd
Rémi Verschelde 70c05f63da
Merge pull request #89531 from sullyscience/fix-resource-leaks
Fix mobile renderer RID leaks
2024-03-24 01:16:48 +01:00
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effects Disable XR server when compiling without 3D 2024-03-13 09:02:10 -07:00
environment Use `Vector*` component-wise `min/max/clamp` functions where applicable 2024-03-20 13:47:42 +01:00
forward_clustered
forward_mobile Fix: Address mobile resource leaks in render 2024-03-15 14:48:12 -04:00
shaders Consistantly use USE_MULTIVIEW as the define in shaders 2024-03-11 14:40:00 +11:00
spirv-reflect
storage_rd Merge pull request #89531 from sullyscience/fix-resource-leaks 2024-03-24 01:16:48 +01:00
SCsub
cluster_builder_rd.cpp Fix missed light clusters when inside clipped lights 2024-03-13 23:38:46 +01:00
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp
renderer_compositor_rd.h
renderer_scene_render_rd.cpp
renderer_scene_render_rd.h
shader_rd.cpp
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h