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godot/servers/rendering/renderer_rd/shaders
Bastiaan Olij 997810e417 Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
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effects Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
environment Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
blit.glsl
canvas.glsl Implement Label3D node. 2022-04-22 12:08:46 +03:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
cube_to_dp.glsl
cubemap_downsampler.glsl
cubemap_downsampler_inc.glsl
cubemap_downsampler_raster.glsl
cubemap_filter.glsl
cubemap_filter_raster.glsl
cubemap_roughness.glsl
cubemap_roughness_inc.glsl
cubemap_roughness_raster.glsl
decal_data_inc.glsl
fsr_upscale.glsl
giprobe_write.glsl
light_data_inc.glsl Remove unused `shadow_color` property from Light3D 2022-03-04 23:12:18 +01:00
luminance_reduce.glsl
luminance_reduce_raster.glsl
luminance_reduce_raster_inc.glsl
particles.glsl Fix GPUParticles3D disappearance at attractor origins 2022-05-20 19:56:32 -04:00
particles_copy.glsl Revert "Fix particle trail glitch" 2022-03-01 20:16:10 +01:00
roughness_limiter.glsl
scene_forward_aa_inc.glsl
scene_forward_clustered.glsl Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
scene_forward_clustered_inc.glsl Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl Introduce eye_offset for correcting stereoscopic reflections 2022-06-17 19:39:34 +10:00
scene_forward_mobile.glsl Introduce eye_offset for correcting stereoscopic reflections 2022-06-17 19:39:34 +10:00
scene_forward_mobile_inc.glsl Introduce eye_offset for correcting stereoscopic reflections 2022-06-17 19:39:34 +10:00
screen_space_reflection.glsl
screen_space_reflection_filter.glsl
screen_space_reflection_scale.glsl
skeleton.glsl Fix normal and tangent blending in blend shapes 2022-05-20 07:59:45 -04:00
sky.glsl Sky renderer: Only flip Z when calculating panorama_coords 2022-03-08 19:51:43 -08:00
sort.glsl
specular_merge.glsl
ss_effects_downsample.glsl
ssao.glsl
ssao_blur.glsl
ssao_importance_map.glsl
ssao_interleave.glsl
ssil.glsl
ssil_blur.glsl Add and improve license attribution for SSAO and SSIL shader code 2022-05-31 09:42:50 -07:00
ssil_importance_map.glsl Add and improve license attribution for SSAO and SSIL shader code 2022-05-31 09:42:50 -07:00
ssil_interleave.glsl Add and improve license attribution for SSAO and SSIL shader code 2022-05-31 09:42:50 -07:00
subsurface_scattering.glsl
taa_resolve.glsl Initial TAA implementation 2022-06-07 13:14:44 +02:00
volumetric_fog.glsl Add Cone and Cylinder shapes to FogVolume 2022-05-25 12:35:53 +02:00
volumetric_fog_process.glsl Remove unused `shadow_color` property from Light3D 2022-03-04 23:12:18 +01:00