mirror of https://github.com/godotengine/godot
Prior to this fix, AudioEffectRecordInstance::init() was called before recording_active is set to true in AudioEffectRecord::set_recording_active(). This was setting is_recording to false in AudioEffectRecordInstance, because is_recording updates to the value of recording_active in AudioEffectRecordInstance::_io_thread_process(). To fix this issue, AudioEffectRecordInstance::init() is now called after recording_active is set to true. |
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|---|---|---|
| .. | ||
| effects | ||
| SCsub | ||
| audio_driver_dummy.cpp | ||
| audio_driver_dummy.h | ||
| audio_effect.cpp | ||
| audio_effect.h | ||
| audio_filter_sw.cpp | ||
| audio_filter_sw.h | ||
| audio_rb_resampler.cpp | ||
| audio_rb_resampler.h | ||
| audio_stream.cpp | ||
| audio_stream.h | ||
| reverb_sw.cpp | ||
| reverb_sw.h | ||
| voice_rb_sw.h | ||