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Attributes
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Re-write mono module editor code in C#
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2019-07-05 09:38:23 +02:00 |
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Extensions
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Fix C# build error in MarshalUtils debug code
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2019-05-21 19:09:00 +02:00 |
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Interfaces
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Re-write mono module editor code in C#
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2019-07-05 09:38:23 +02:00 |
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AABB.cs
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Make is_equal_approx separate for structures
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2019-10-14 16:46:54 -04:00 |
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Array.cs
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C#: Add Duplicate method to the Array and Dictionary bindings
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2019-12-04 15:22:30 +01:00 |
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Basis.cs
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Make is_equal_approx separate for structures
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2019-10-14 16:46:54 -04:00 |
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Color.cs
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Expose is_equal_approx and restore == to be exact again
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2019-10-14 16:48:59 -04:00 |
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Colors.cs
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[Mono] Various Color improvements
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2019-08-27 22:05:18 -04:00 |
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DebuggingUtils.cs
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Added a Godot TraceListener, which is automatically installed on startup. Fixes that Debug/Trace Assertions are simply swallowed by Godot.
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2019-03-07 21:00:19 +01:00 |
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Dictionary.cs
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C#: Add Duplicate method to the Array and Dictionary bindings
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2019-12-04 15:22:30 +01:00 |
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Dispatcher.cs
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C#: Add Ide Connection library and server for the editor
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2019-08-04 01:57:53 +02:00 |
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DynamicObject.cs
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Fix typos with codespell
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2019-05-19 13:10:35 +02:00 |
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GD.cs
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Fix missing null checks in Mono Binding of GD
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2019-12-06 11:56:50 +01:00 |
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GodotSynchronizationContext.cs
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C#: Add Ide Connection library and server for the editor
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2019-08-04 01:57:53 +02:00 |
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GodotTaskScheduler.cs
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C#: Add Ide Connection library and server for the editor
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2019-08-04 01:57:53 +02:00 |
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GodotTraceListener.cs
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Added a Godot TraceListener, which is automatically installed on startup. Fixes that Debug/Trace Assertions are simply swallowed by Godot.
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2019-03-07 21:00:19 +01:00 |
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MarshalUtils.cs
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Fix C# build error in MarshalUtils debug code
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2019-05-21 19:09:00 +02:00 |
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Mathf.cs
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[Mono] Alphabetize Mathf
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2019-10-29 10:10:24 -04:00 |
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MathfEx.cs
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[Mono] Alphabetize Mathf
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2019-10-29 10:10:24 -04:00 |
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NodePath.cs
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C#: Throw NullReferenceException for null NodePath/RID params
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2019-11-18 12:23:54 +01:00 |
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Object.base.cs
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C#: Add missing ToString() override methods
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2019-04-18 14:48:13 +02:00 |
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Plane.cs
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Merge pull request #32477 from aaronfranke/equal-approx-separate
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2019-11-07 14:54:15 +01:00 |
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Quat.cs
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Expose is_equal_approx and restore == to be exact again
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2019-10-14 16:48:59 -04:00 |
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RID.cs
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C#: Throw NullReferenceException for null NodePath/RID params
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2019-11-18 12:23:54 +01:00 |
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Rect2.cs
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Make is_equal_approx separate for structures
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2019-10-14 16:46:54 -04:00 |
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SignalAwaiter.cs
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…
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StringExtensions.cs
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Fix string Find methods having reversed case sensitivity
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2019-12-12 02:21:16 -05:00 |
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Transform.cs
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Make is_equal_approx separate for structures
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2019-10-14 16:46:54 -04:00 |
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Transform2D.cs
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Make is_equal_approx separate for structures
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2019-10-14 16:46:54 -04:00 |
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Vector2.cs
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Expose is_equal_approx and restore == to be exact again
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2019-10-14 16:48:59 -04:00 |
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Vector3.cs
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Expose is_equal_approx and restore == to be exact again
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2019-10-14 16:48:59 -04:00 |