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godot/drivers/gles3
Thaddeus Crews 5787f6fb6a
Merge pull request #108044 from apples/107935-stencil-fixes
Fix opaque stencil rendering
2025-07-31 10:39:08 -05:00
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effects Fix GLES3 stereo output (sRGB + lens distortion) 2025-06-20 10:45:03 +10:00
environment Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shaders Fix lightmap dynamic objects with physical lights 2025-07-17 20:58:03 -03:00
storage Remove Adreno 3xx flip workaround 2025-07-28 14:03:25 +07:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
rasterizer_canvas_gles3.cpp Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
rasterizer_canvas_gles3.h Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 2025-05-14 22:52:30 +09:00
rasterizer_gles3.cpp Remove Adreno 3xx flip workaround 2025-07-28 14:03:25 +07:00
rasterizer_gles3.h Remove Adreno 3xx flip workaround 2025-07-28 14:03:25 +07:00
rasterizer_scene_gles3.cpp Merge pull request #108044 from apples/107935-stencil-fixes 2025-07-31 10:39:08 -05:00
rasterizer_scene_gles3.h Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
shader_gles3.cpp Remove `OAHashMap`, in favour of `AHashMap`. 2025-05-31 15:50:10 +02:00
shader_gles3.h Remove `OAHashMap`, in favour of `AHashMap`. 2025-05-31 15:50:10 +02:00