mirror of https://github.com/godotengine/godot
Two fixes for text field accessibility: 1. Fix character count being off by one due to trailing newline always being appended to the last line. Add `is_last_line` parameter to `accessibility_create_sub_text_edit_elements()` to control this. 2. Link adjacent TextRuns via `previous_on_line`/`next_on_line` so screen readers can properly navigate lines. Without these links, AccessKit treats each TextRun as a separate line, causing incorrect announcements when arrowing through multi-line text. |
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| .. | ||
| audio | ||
| camera | ||
| debugger | ||
| display | ||
| movie_writer | ||
| navigation_2d | ||
| navigation_3d | ||
| physics_2d | ||
| physics_3d | ||
| rendering | ||
| text | ||
| xr | ||
| SCsub | ||
| nav_heap.h | ||
| register_server_types.cpp | ||
| register_server_types.h | ||
| server_wrap_mt_common.h | ||