mirror of https://github.com/godotengine/godot
Two fixes for text field accessibility: 1. Fix character count being off by one due to trailing newline always being appended to the last line. Add `is_last_line` parameter to `accessibility_create_sub_text_edit_elements()` to control this. 2. Link adjacent TextRuns via `previous_on_line`/`next_on_line` so screen readers can properly navigate lines. Without these links, AccessKit treats each TextRun as a separate line, causing incorrect announcements when arrowing through multi-line text. |
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| .. | ||
| accesskit | ||
| alsa | ||
| alsamidi | ||
| apple | ||
| apple_embedded | ||
| backtrace | ||
| coreaudio | ||
| coremidi | ||
| d3d12 | ||
| egl | ||
| gl_context | ||
| gles3 | ||
| metal | ||
| png | ||
| pulseaudio | ||
| sdl | ||
| unix | ||
| vulkan | ||
| wasapi | ||
| windows | ||
| winmidi | ||
| xaudio2 | ||
| SCsub | ||
| register_driver_types.cpp | ||
| register_driver_types.h | ||