mirror of https://github.com/godotengine/godot
This helps reduce confusion around sRGB <> Linear conversions by making both input and output color spaces explicit. |
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|---|---|---|
| .. | ||
| SCsub | ||
| render_forward_mobile.cpp | ||
| render_forward_mobile.h | ||
| scene_shader_forward_mobile.cpp | ||
| scene_shader_forward_mobile.h | ||