mirror of https://github.com/godotengine/godot
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr. |
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|---|---|---|
| .. | ||
| SCsub | ||
| multiplayer_spawner.cpp | ||
| multiplayer_spawner.h | ||
| multiplayer_synchronizer.cpp | ||
| multiplayer_synchronizer.h | ||
| scene_cache_interface.cpp | ||
| scene_cache_interface.h | ||
| scene_replication_interface.cpp | ||
| scene_replication_interface.h | ||
| scene_replication_state.cpp | ||
| scene_replication_state.h | ||
| scene_rpc_interface.cpp | ||
| scene_rpc_interface.h | ||