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godot/scene
Lightning_A e078f970db Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
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2d Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
3d Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
animation Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
audio Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
debugger Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
gui Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
main Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
resources Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
SCsub
property_utils.cpp Make OpenSimplex and VisualScript modules not depend on the editor 2021-11-12 12:03:54 -06:00
property_utils.h Unify determination of default property values 2021-11-07 15:27:47 +01:00
register_scene_types.cpp Merge pull request #54803 from goostengine/shape-cast-2d 2021-11-12 13:28:44 -07:00
register_scene_types.h
scene_string_names.cpp Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
scene_string_names.h Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00