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godot/drivers/vulkan
clayjohn 35100396e4 Validate varying count when compiling shaders
This avoids crashing on devices when a number of varyings greater than the device limit is used.

For now this accurately prints an error when compiling the shader, but the error text only pops up in the editor if the number of user varyings is above the limit.
2025-02-13 15:07:15 -08:00
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SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
godot_vulkan.h Move Vulkan includes to a central godot_vulkan.h header 2024-09-29 17:53:18 +02:00
rendering_context_driver_vulkan.cpp Fix ubsan reported errors in rendering 2024-12-13 21:27:37 +01:00
rendering_context_driver_vulkan.h Move Vulkan includes to a central godot_vulkan.h header 2024-09-29 17:53:18 +02:00
rendering_device_driver_vulkan.cpp Validate varying count when compiling shaders 2025-02-13 15:07:15 -08:00
rendering_device_driver_vulkan.h Implement Buffer Device Address for Rendering Device Vulkan and DirectX12 2025-01-13 22:43:29 -08:00
vulkan_hooks.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
vulkan_hooks.h Move Vulkan includes to a central godot_vulkan.h header 2024-09-29 17:53:18 +02:00