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godot/core/input
Hugo Locurcio 9558d4f28f
Make TextEdit autocompletion replace word unless Shift is held
This makes Tab and Enter act identical by default for autocompletion.

If Shift is held, the suggestion is added in-place without the word
being replaced. This matches the behavior found in Visual Studio Code
where the following occurs:

- Pressing Tab accepts the suggestion and replaces the word.
- Pressing Enter accepts the suggestion and replaces the word.
- Pressing Shift + Tab accepts the suggestion and doesn't replace the word.
- Pressing Shift + Enter accepts the suggestion and doesn't replace the word.
2024-04-16 00:21:14 +02:00
..
SCsub Add two new COMSTR environment variables 2024-03-01 12:44:03 -06:00
default_controller_mappings.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL 2 community repo 2024-04-08 22:22:30 +02:00
godotcontrollerdb.txt UWP: Remove platform port, needs to be redone from scratch for 4.x 2023-09-07 15:01:59 +02:00
input.cpp Fix action_press() by clamping strength to 0, 1 2024-03-27 11:17:40 -04:00
input.h Optimise Object's `get_argument_options` 2024-02-29 18:00:54 +01:00
input_builders.py [Buildsystem] Fix encoding when reading files 2024-03-24 18:02:56 +01:00
input_enums.h Fix mouse-button-mask on button release in unit test 2023-02-08 01:17:40 +01:00
input_event.cpp Expose `DEVICE_ID_EMULATION` constant in InputEvent 2024-03-16 19:16:40 +01:00
input_event.h Add screen-related attributes to mouse input events 2024-02-05 23:30:15 +01:00
input_map.cpp Make TextEdit autocompletion replace word unless Shift is held 2024-04-16 00:21:14 +02:00
input_map.h Add autocompletion for InputMap's methods 2024-03-01 16:44:26 +01:00
shortcut.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shortcut.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00