mirror of https://github.com/godotengine/godot
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
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| .. | ||
| aabb.h | ||
| array.h | ||
| basis.h | ||
| callable.h | ||
| color.h | ||
| dictionary.h | ||
| gdnative.h | ||
| node_path.h | ||
| packed_arrays.h | ||
| plane.h | ||
| quat.h | ||
| rect2.h | ||
| rid.h | ||
| string.h | ||
| string_name.h | ||
| transform.h | ||
| transform2d.h | ||
| variant.h | ||
| vector2.h | ||
| vector3.h | ||