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godot/modules/mono
Ignacio Etcheverry 445f1c6e7b Mono/C#: Add iOS support
Right now, games only work on devices when exported with FullAOT+Interpreter.
There are some issues left that need to addressed for FullAOT alone. Right now,
it's giving issues with the Godot.NativeCalls static constructor.
2020-04-14 18:03:10 +02:00
..
build_scripts Mono/C#: Add iOS support 2020-04-14 18:03:10 +02:00
doc_classes
editor Mono/C#: Add iOS support 2020-04-14 18:03:10 +02:00
glue C#: Replace uses of old Configuration and update old csprojs 2020-03-25 11:38:54 +01:00
icons
mono_gd Mono/C#: Add iOS support 2020-04-14 18:03:10 +02:00
utils
.gitignore
SCsub Mono/C#: Add iOS support 2020-04-14 18:03:10 +02:00
__init__.py
class_db_api_json.cpp
class_db_api_json.h
config.py Mono/C#: Add iOS support 2020-04-14 18:03:10 +02:00
csharp_script.cpp Mono/C#: Add iOS support 2020-04-14 18:03:10 +02:00
csharp_script.h
godotsharp_defs.h
godotsharp_dirs.cpp Mono/C#: Add iOS support 2020-04-14 18:03:10 +02:00
godotsharp_dirs.h
mono_gc_handle.cpp
mono_gc_handle.h
register_types.cpp
register_types.h
signal_awaiter_utils.cpp
signal_awaiter_utils.h