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godot/editor/export
风青山 f5ecaec1a4 Set an appropriate minimum size for labels in windows that display incorrectly
When the label's `autowrap_mode` is `AUTOWRAP_WORD_SMART` and the initial `text`
is set at the same time, it may have a higher height.

Set an appropriate minimum size for labels in windows that display incorrectly
so that these controls display properly.

(cherry picked from commit f932c6548e)
2024-01-25 17:19:42 +01:00
..
SCsub
editor_export.cpp Add a button in the export dialog to fix missing texture formats 2023-08-17 02:56:42 -05:00
editor_export.h
editor_export_platform.cpp Set language encoding flag when using ZIPPacker 2023-12-07 10:27:08 +01:00
editor_export_platform.h Expose EditorExportPlatform::get_os_name() 2023-09-07 12:28:09 -05:00
editor_export_platform_pc.cpp
editor_export_platform_pc.h
editor_export_plugin.cpp
editor_export_plugin.h
editor_export_preset.cpp [Export] Improve app / file version validation. 2023-11-01 11:25:44 +02:00
editor_export_preset.h Add a "version" project setting and use it in new export presets 2023-08-04 10:29:33 +02:00
editor_export_shared_object.h
export_template_manager.cpp Ignore directory entries in TPZ 2024-01-24 16:38:28 +01:00
export_template_manager.h
project_export.cpp Set an appropriate minimum size for labels in windows that display incorrectly 2024-01-25 17:19:42 +01:00
project_export.h Fix theme application in various editor dialogs 2023-12-07 10:27:06 +01:00