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godot/servers/rendering/renderer_rd/shaders
Thaddeus Crews 235d11245c
Merge pull request #112481 from stuartcarnie/2d_canvas_vbos
Massively optimize canvas 2D rendering by using vertex buffers
2025-11-14 14:23:02 -06:00
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effects Sanitize INF/NaN when copying last frame texture for SSIL/SSR. 2025-11-13 16:38:54 +03:00
environment Clean up Volumetric Fog blending behavior 2025-11-07 11:11:44 -08:00
forward_clustered Clean up Volumetric Fog blending behavior 2025-11-07 11:11:44 -08:00
forward_mobile Use half float precision buffer for 3D when HDR2D is enabled 2025-10-21 13:44:46 -07:00
SCsub
blit.glsl
canvas.glsl 2D: Switch to VBOs for instance data 2025-11-15 06:25:49 +11:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl 2D: Switch to VBOs for instance data 2025-11-15 06:25:49 +11:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
half_inc.glsl
light_data_inc.glsl
particles.glsl
particles_copy.glsl
samplers_inc.glsl
scene_data_inc.glsl Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs 2025-09-26 23:20:08 -07:00
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl Use half float precision buffer for 3D when HDR2D is enabled 2025-10-21 13:44:46 -07:00
scene_forward_vertex_lights_inc.glsl
skeleton.glsl