..
effects
Fix glow visual compatibility regression (issue #112469 )
2025-11-07 04:07:41 +00:00
environment
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
shaders
Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper.
2025-12-03 09:01:39 -05:00
storage
Rewrite Radiance and Reflection probes to use Octahedral maps.
2025-12-02 17:48:12 -08:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
rasterizer_canvas_gles3.cpp
Implement motion vectors in compatibility renderer
2025-09-30 09:42:17 -05:00
rasterizer_canvas_gles3.h
Implement the count parameter in RenderingServer.canvas_item_add_triangle_array()
2025-05-14 22:52:30 +09:00
rasterizer_gles3.cpp
Merge pull request #109596 from atlasapplications/splash-screen-stretch-mode
2025-10-21 19:09:33 -05:00
rasterizer_gles3.h
Add Stretch Modes for Splash Screen
2025-10-21 18:20:44 -04:00
rasterizer_scene_gles3.cpp
Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper.
2025-12-03 09:01:39 -05:00
rasterizer_scene_gles3.h
Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper.
2025-12-03 09:01:39 -05:00
shader_gles3.cpp
Remove `OAHashMap`, in favour of `AHashMap`.
2025-05-31 15:50:10 +02:00
shader_gles3.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00