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godot/drivers/gles3
Thaddeus Crews 2a96e895e6
Merge pull request #105525 from BlueCube3310/light-probe-sh-impr
Scene shader: Improve and document SH diffuse evaluation for light probes
2025-04-21 08:24:20 -05:00
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effects Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
environment Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shaders Scene shader: Improve and document SH evaluation for light probes 2025-04-19 15:08:02 +02:00
storage Merge pull request #104480 from BlueCube3310/image-unsuported-format 2025-04-16 10:44:52 -05:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
rasterizer_canvas_gles3.cpp Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
rasterizer_canvas_gles3.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rasterizer_gles3.cpp Suppress OpenGL debug marker print 2025-02-28 10:08:24 -06:00
rasterizer_gles3.h rendering: compositor has `is_opengl` API; minor optimisations 2025-03-13 15:41:44 +11:00
rasterizer_scene_gles3.cpp Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
rasterizer_scene_gles3.h Fix uninitialised member vars in CommandQueueMT and RasterizerSceneGLES3 2025-03-25 17:19:16 +00:00
shader_gles3.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
shader_gles3.h Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00