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godot/modules/lightmapper_rd
Rémi Verschelde 09ed9d4a93
Merge pull request #107254 from passivestar/shadow-unleak
Fix LightmapGI shadow leaks
2025-06-14 00:00:12 +02:00
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SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
config.py Disable `lightmapper_rd` module in non-editor builds (and in Android editor) 2023-09-29 11:30:15 +02:00
lightmapper_rd.cpp Fix LightmapGI shadow leaks 2025-06-08 20:13:12 +04:00
lightmapper_rd.h Fix LightmapGI shadow leaks 2025-06-08 20:13:12 +04:00
lm_blendseams.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
lm_common_inc.glsl Add a supersampling option to LightmapGI 2025-01-07 18:44:59 +01:00
lm_compute.glsl Merge pull request #107254 from passivestar/shadow-unleak 2025-06-14 00:00:12 +02:00
lm_raster.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
register_types.cpp Decrease default Max Rays per Pass setting to 4 to fix some lightmapping crashes 2025-02-06 14:36:23 +01:00
register_types.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00