1
0
Fork 0
Godot Engine – Multi-platform 2D and 3D game engine
Go to file
Pāvels Nadtočajevs 92e7a6ff8f
Remove old oversampling property from font importers.
2025-04-15 08:22:17 +03:00
.github AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
core Merge pull request #105334 from WindyDarian/insert_at_end 2025-04-14 19:39:54 -05:00
doc Remove old oversampling property from font importers. 2025-04-15 08:22:17 +03:00
drivers Merge pull request #97801 from basicer/srgb-color-hint 2025-04-14 19:39:42 -05:00
editor Remove old oversampling property from font importers. 2025-04-15 08:22:17 +03:00
main Merge pull request #105067 from smix8/navmesh_sync 2025-04-14 19:39:51 -05:00
misc Merge pull request #105283 from Calinou/update-fund-link 2025-04-14 19:39:48 -05:00
modules Merge pull request #105206 from adamscott/add-webxr-singleton-check 2025-04-14 19:39:53 -05:00
platform Core: Add dedicated `BitField` template 2025-04-11 11:53:26 -05:00
scene Merge pull request #105138 from stuartcarnie/fix_hangs 2025-04-14 19:39:47 -05:00
servers Merge pull request #105267 from clayjohn/rd-mobile-pipelines 2025-04-14 19:39:48 -05:00
tests Remove `auto` misuse cases. 2025-04-14 16:54:57 +03:00
thirdparty Merge pull request #105093 from Chubercik/thorvg-0.15.12 2025-04-11 09:51:05 -05:00
.clang-format
.clang-tidy
.clangd Style: Begin integrating simple `.clangd` fixes 2025-03-22 13:24:35 -05:00
.editorconfig Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 2025-04-08 15:40:05 +02:00
.git-blame-ignore-revs
.gitattributes
.gitignore
.mailmap
.pre-commit-config.yaml AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
DONORS.md Update donation link to `fund.godotengine.org` 2025-04-11 18:59:40 +02:00
LICENSE.txt
LOGO_LICENSE.txt
README.md
SConstruct AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
gles3_builders.py SCons: Modernize shader builders 2025-03-29 11:51:54 -05:00
glsl_builders.py SCons: Modernize shader builders 2025-03-29 11:51:54 -05:00
godot.manifest
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
logo.png
logo.svg
logo_outlined.png
logo_outlined.svg
methods.py Fix issue where vsproj=yes vsproj_gen_only=no sometimes fails to build 2025-04-10 15:06:38 +02:00
platform_methods.py
pyproject.toml
scu_builders.py [Navigation] Create a dedicated 2D navigation server 2025-03-29 12:10:50 +01:00
version.py

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs