mirror of https://github.com/godotengine/godot
This is beacuse on Android these values are already in m/s^2 while on iOS and UWP they are in g. This just makes the behaviour consistent on all platforms. |
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|---|---|---|
| .. | ||
| export | ||
| SCsub | ||
| app.cpp | ||
| app.h | ||
| context_egl_uwp.cpp | ||
| context_egl_uwp.h | ||
| detect.py | ||
| joypad_uwp.cpp | ||
| joypad_uwp.h | ||
| logo.png | ||
| os_uwp.cpp | ||
| os_uwp.h | ||
| platform_config.h | ||